WebGL

>> Friday, June 17, 2011

I've been following the emergence of WebGL with avid interest. Putting 3-D rendering in a browser sounds like a great idea and I hope this will draw more programmers over to OpenGL. But while I admire the technology, one question gnaws at me: where's the killer app? What can WebGL do for society that nothing else can?

OpenGL's primary uses are video games and CAD, but I can't picture either of those being successfully transitioned to the browser. And despite Google's enthusiastic support, their O3D project hasn't gone anywhere since I watched it demonstrated at Google IO 2009.

It doesn't help that Microsoft is dead set against WebGL. They have a good point - a WebGL shader can access the user's GPU directly, which means it can potentially lock the user's system. Someone could code a shader parser in JavaScript capable of validating a shader's safety. Hmm...

I've read comments saying that Microsoft's disinterest will drive users to browsers other than IE, but this assumes the existence of a WebGL application that will set the world on fire. What is that application?

1 comments:

Anonymous,  October 24, 2013 at 5:49 PM  

What do you think these days?
-Ash

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