>> Thursday, August 18, 2011
While searching for information on OpenGL's uniform buffer objects, I stumbled across an online book called Learning Modern 3D Graphics Programming. This is the best book on OpenGL 3.x/4.x I've encountered. It's well-written and the material proceeds gracefully from the simple to the complex. There are plenty of code samples, and unlike the examples in the OpenGL SuperBible, the code relies on the OpenGL API instead of deriving its own set of helper functions.
The book is so polished that I wish there was a PayPal link or other way to reimburse the author. I'd also like to know if he intends to finish the final chapters. But there's no e-mail link, and except for this brief biography, I can't find any information on Jason McKesson.