Unveiling glNext

>> Tuesday, February 3, 2015

One of the most exciting technical developments on the horizon is the next-generation OpenGL initiative. I was skeptical at first, having been underwhelmed by the release of OpenGL 3.0. But Valve is deeply involved in launching the new API, and they'll have two developers discussing the effort at the upcoming Game Developers' Conference. According to the GDC schedule, this will be the "unveiling of Khronos' glNext initiative." Very interesting.

Valve is a funny company. It isn't publicly traded and they don't advertise, so you won't hear about them through regular channels. But in addition to producing some of the best PC games ever, they're also the largest digital distributor of PC games I know of. This gives them a lot of influence in the world of games and graphics. If Valve demands hardware that runs glNext, I'm sure the hardware vendors will bend over backwards to provide support.

That said, it doesn't look like any of the hardware vendors (Intel, AMD, Nvidia) will be present for the unveiling of glNext. I'm surprised.

2 comments:

Anonymous,  February 10, 2015 at 12:09 PM  

You're giving too much credit to Valve for glNext development. It's mostly based off Mantle with some restrictions on what other vendors can actually support on their hardware. And there's no single authority inside Khronos which decides on API features - every vendor can propose their own version and there's a voting system to decide on final API. It's not about how much game developers can demand but how many features can be supported by hardware vendors.

Matt Scarpino February 13, 2015 at 1:30 PM  

Pardon my ignorance. I changed 'creating the new API' to 'launching the new API.' It's interesting to hear that the new OpenGL version will be based on Mantle, but since AMD never released Mantle to the public, there's not much I can say.

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